playcanvas-opti-pixel - v1.2.0
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    Interface ISoftwareOcclusionPreallocate

    Capacity hints for the worker-side occluder store. uniqueMeshes / vertexCount / indexCount are retained for API compatibility; geometry is stored per-mesh in the worker and no longer packed into a shared scene buffer.

    vertexCount is the number of xyz vertices (not floats).

    interface ISoftwareOcclusionPreallocate {
        indexCount?: number;
        occluders?: number;
        uniqueMeshes?: number;
        vertexCount?: number;
    }
    Index
    indexCount?: number
    occluders?: number
    uniqueMeshes?: number
    vertexCount?: number