Farthest view-space Z over an inclusive pixel rectangle. Same coordinates as getMinDepthPixels.
Farthest view-space Z over a UV rectangle. Same coordinates as getMinDepthUv.
Nearest view-space Z over an inclusive pixel rectangle, origin bottom-left.
Omit x1/y1 for a single pixel. Fully off-screen and an unbound map
return farClip.
Nearest view-space Z (metres) over a UV rectangle in 0..1, origin bottom-left
(GL / packed CPU). Omit u1/v1 for a single texel. The range is the same
coverage map as AABB tests ([u0,u1) in texel space). Fully off-screen and
an unbound map return farClip.
Main-thread depth queries over a view-space Z map (metres). Not used inside the coverage worker blob.